package com.extremelylargepackage.level;

import java.io.Serializable;
import java.util.Collection;
import java.util.Map;

import com.extremelylargepackage.entity.Enemy;
import com.extremelylargepackage.entity.Entity;

public interface LevelEvent extends Serializable
{
	public void updateState(/* me love you */ long time);
	public boolean finished();
	public Map<Integer, Enemy> getEnemies();
	public Collection<Entity> getScenery();
}
